Summary
Students at the GRILL® created navigation games (maze and minefield traversing) and coordination games (bridge-building), structured so that the players must depend on one another and work together to clear the level.
Players must make the decisions, such as who should take on what role to complete the level efficiently, in a gaming environment that brings teams together and encourages dependency and leadership.
Features and Design
Software
Unreal Engine 5
GitLab
Source Tree
Mixamo
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Contributions
Team:
Zach Galpin
Daniel Min
Rebekkah Mobley
Manasi Singh
Mentor:
Mike Chase
Jonathan Diemunsch
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Clients:
Air University
Dr. Andrew Clayton
Outcomes and Additional Information
The project features mini games with different scenarios that require teamwork, split information among the players, include extraneous information in descriptions, and enforce a time limit to complete the mini game objectives. The games promote leadership, coordination, communication, and teamwork.
The maze mini game is a randomly generated maze that features other randomized elements, including where the exit is (spawned at game beginning), where players start the game. The users must work together to successfully complete the maze.
The minefield mini game also features a randomly generated environment with a goal of getting all of the players safely across the minefield. Any mine explosions cause the game to restart.
The goal of the bridge mini game is to have all players meet in the middle of the environment. Although crates can be moved, others players do not see who is moving them, and the players must avoid falling into water and triggering obstacles like missiles.
The application allows character customization and the logging of timing and event information.
Future work will include additional games, virtual reality capabilities, and third-person viewpoints.
Demo video of the project, also featured in the YouTube presentation.
Stills from the Maze minigame.
Stills from the Minefield minigame.
Stills from the Bridge minigame.