This project is a virtual twin of the Air Force Research Laboratory's (AFRL) Biosafety Level 3 (BSL-3) laboratory, designed to train users on laboratory protocols in virtual reality (VR).
The program, developed for VR using Unreal Engine 5, allows users to learn and practice the step-by-step procedures for donning and doffing Personal Protective Equipment (PPE).
Wright Scholars at the GRILL® created a VR training simulation for response to heat casualty procedures training, allowing personnel to access training anywhere, anytime, in a controlled and safe environment.
The program was created in Unreal Engine 5 and can be accessed using VR or a personal computer.
NASIC challenged the GRILL to create a simulation that accurately visualizes the movement of vehicle emission particles over time. The analysis of emission particle concentrations could significantly enhance US safety.
Using Unreal Engine 5 and the Niagara Particle System the students created a simulation to enhance understanding of pollution accumulation and accurately predict emission particle concentrations at any location.
Dr. Summer Rebensky with Aptima challenged the GRILL to make a realistic multiplayer search and rescue simulation for conducting research on teams and team interactions.
Using Unreal Engine 4, VaRest, and Mixamo, the students created a collapsed building scenario simulation.
Lt. Col, Theresa Bedford and Lt. Col. Owen Scott from the USAF School of Aerospace Medicine challenged the GRILL to create mobile app that helps in training of future combat medics.
Using Unreal Engine 4, Blender, and Photogrammetry, the students created a trainer to accurately display the intricacies of the med kit and to quiz the users about their med kit knowledge in a cheap easily deployable environment.
Wright Scholars in the GRILL Summer STEM program developed a program to help train doctors to do rapid ultrasound exam for traumatic patients.
The simulation was made with virtual reality and the Unreal Engine. The team used an HTC Vive Pro, Blender, and UE4 to create a testing environment with working organ animations.