Summary
The Pollution Damage Simulation aims to enhance understanding of pollution accumulation and accurately predict emission particle concentrations at any location. The capability to accurately recreate scenarios through the analysis of emission particle concentrations could significantly enhance US safety.
In order to best achieve these goals, the team utilized Unreal Engine and the Niagara Particle System to build out a simulation that accurately visualizes the movement of vehicle emission particles over time.
Features and Design
Software
Unreal Engine 4
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Contributions
Team:
Aditya Anand
Logan Arnold
Tyler Job
Sriman Nedunuri
Mentors:
Tim Rodabaugh
Shawn Turk
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Clients:
National Air & Space Intelligence Center
Ken Hammerle
SrA Ivy Deckard
Outcomes and Additional Information
Features of the user interface include an emission system with physics, customizable weather, multiple types of vehicles, and time dilation.
The system renders in two- and three-dimensions (2-D, 3-D) and can export data metrics.
Demo video of the project, also featured in the YouTube presentation.
Representation of the weather settings in the sim.
Representation of the vehicle settings in the sim.