The aerial refueling simulation was created for the Air Force Life Cycle Management Center (AFLCMC) to better research training and development of aerial refueling boom operator stations.
Using Unreal Engine 5 and programming capabilities with C++, the students created a mixed reality (MR) environment with a virtual reality (VR) headset and HOTAS flight controls.
Students at the GRILL® were tasked with creating a a realistic C-130 flight simulation that immerses users in laser dazzle scenarios for both VR and desktop.
Developed in Unreal Engine 5, and using Logitech Extreme 3D Pro Joystick and Meta Quest 2 VR headset, the simulation challenges pilots to maintain control of the aircraft during high-risk phases such as takeoff and landing, while experiencing temporary vision impairment caused by an active laser.
TSgt. Hope LaVance with Lackland Air Force Base challenged the GRILL® to create an mixed reality training simulation teaching airmen how to use a Halon fire extinguisher on aircraft engine fires.
Using Unreal Engine 5, Steam VR, and AutoDesk Inventor the students created a more immersive, inexpensive, and low risk training experience to arm future airmen with the knowledge, skills, and abilities required to be successful.
NOCTURNAL stands for Night Operations and Customizable Tactics Using Replications of NVGs and Adaptive Lighting.
Using Unreal Engine 5 and Meta Quest 2 virtual reality (VR), the students created a realistic, immersive Night Vision Goggle (NVG) experience that is accessible via desktop or VR.
In conjunction with the 336th Training Squadron, a parachute simulator was created to allow instructors to see the student's point of view, add malfunctions, or change various conditions.
The Rapid Airfield Post-attack Training for Operational Restoration (RAPTOR) project simulates the post-attack restoration process with an emphasis on placing Precision Approach Path Indicator (PAPI) lights at a damaged runway.
The simulation is designed to help train airmen in laying out PAPI lights in VR.
GRILL students and personnel created Site Assessment for Base Layout and Establishment (SABLE), an application-based training tool to educate US Air Force School of Aerospace Medicine (USAFSAM) students on conducting Bare Base Occupational and Environmental Health Site Assessments (OEHSA).
The final product—a tablet-compatible Android application—will be integrated into USAFSAM’s curriculum
The Space Force's Guardian Angels works to keep astronauts alive in disaster situations caused by weather or unknown means when astronauts cannot land properly.
Wright Scholars used Unreal Engine 4 to make a virtual reality search and rescue training mission.
Students at the GRILL created VISTA, a Virtual Instruction in Surveying and Terrain Assessment, for the Department of the Air Force Geobase Program using Unreal Engine 5 and deployed using VR.
This project is a simulation to support in training new personnel in geodetic and geometric survey operations with a specific focus on the setup of the total station.
The GRILL worked with prior JTACs to create a proof of concept virtual reality JTAC trainer that is cheaper, lighter weight, and more portable.
Using Unreal Engine 4, SketchUp, and Blender, and Vive Tracker, the prototype was able to track objects in the real-world and provide analogs in the virtual world.
Summer STEM students at the GRILL helped advance pilot training techniques by building a straining simulator.
The simulator uses EMG controls and provides instructors with a tool so student pilots learn the correct level of straining more efficiently.
Students at the GRILL used Unreal Engine 5 to create a learning environment for cadets to be able to practice Watchstanding and lookout jobs on a Navy ship.
The testbed development involved subject matter experts from AFRL 711 HPW/RHWOW and SoarTech to preventing crashes between ships.