The Watchstanders Virtual Reality (VR) Simulation is a learning environment for cadets to be able to practice Watchstanding and lookout jobs on a Navy ship. Watchstanding is crucial to preventing crashes between ships, even with technology like radar.
Summary
The team, consisting of AFRL Wright Scholars and their GRILL® mentors, developed a research testbed utilizing subject matter experts from SoarTech.
The goal was to create a VR simulation that accurately mimics watchstanding that can also serve as a testbed to allow easy experimentation and training.
Features and Design
Software
Unreal Engine 5
Unreal Engine Water Plugin
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Hardware
Meta Quest 2 VR headset
Contributions
Team:
Saatvik Barla
Leah Casas
Casey Cross
Rachit Gupta
Mentor:
Mike Chase
Tyler Frost
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Client:
AFRL 711th Human Performance Wing
Dr. Ryan Wohleber
SoarTech
Dr. Jeff Craighead
Outcomes and Additional Information
The testbed, made in Unreal Engine 5, can be used for further research needs to conduct studies on Watchstanding and lookout jobs. Logging output includes event timing and details, ship information, and closest point of approach.
The nautical environment features an infinite ocean with a variety of vessels, including large Navy ships, such as carrier and destroyers, as well as small civilian crafts like sailboats and yachts.
The sim includes different weather settings for day and night, including clear day, overcast, storm, and fog. The virtual ship has a bridge with a throttle, wheel, fusion plot, and view of the entire horizon. The user can multiple controllable ships, including carriers, destroyers, and smaller civilian crafts.
The Watchstander training utilizes the virtual throttle and wheel to control the ship. The training includes closest point of approach, which is the closest point between two ships on their current paths. Since one of the key points of Watchstanding is ensuring closest point of approach doesn’t fall below certain threshold to avoid crashes, the sim compares distances between two ships with respect to time and display information to the user via a virtual radar interface.
Future work will include additional scenarios, multiplayer options, and ships run by artificial intelligence.
Demo video of the project, also featured in the YouTube presentation.