The HAF Wargaming Toolkit was developed to teach and familiarize warfighters with tactical and operational knowledge in an engaging and gamified way.
The game mode teaches the differences between aircraft, provides key decision-making considerations (such as fuel management), and gives context on tactical situations.
Each mission uses learning-based approaches to build foundational knowledge and incrementally challenge warfighters to apply tactics as they upgrade their capabilities.
Mastery of skills learned in the game mirrors the rigorous training and quick adaptability required of actual fighter pilots, including air-to-air combat and air-to-ground operations.
Both the AFRL and warfighter find themselves at two different levels of understanding when discussing the same theorized capability. The lab needs to understand how a capability is intended to be utilized and (without testing it) the warfighter often does not fully understand how to utilize a capability that has never existed.
Foxhound utilizes the Unreal Engine COTS game engine and links warfighter applied TTPs to current/future capabilities in order to determine a potential capability’s effectiveness/value.
Foxhound provides a real-time playable COTS sandbox for: AFRL's capability model, the wargame designer’s distributable operations plan, the warfighter’s TTP development, and the data analyst’s repository of capability attributes applied to weighted objectives.
The desktop wargame features NATO symbology, units that engage in different environments, configurable parameters (ex. health, actions, speed), and an after action report.
Image credit: Robert Dantzler
The team replicated and existing tabletop wargame for Air University's LeMay Center. The game lets students explore the limitations and capabilities in different engagement types in the Indo-Pacific theater.
The two-player game is accessible on desktop and virtual reality. Students play through multiple campaigns exploring many different engagement types.
Digitizing the game allows for on-demand training, rapid setup and gameplay, tactical learning outside the classroom, and building strategies in an engaging and gamified manner.
Interested in learning more?
Maxwell Air Force Base released information on the initiative in 2024 (click to go to external site).
A press release from the Pacific Air Forces on the tabletop game was published in 2024 (click to go to external site).