FLARE (Firefighting and Learning in Augmented Reality Environments) is a mixer reality (MR) training
simulation teaching airmen how to use a Halon fire extinguisher on aircraft engine fires
intending to augment current training and provide a more immersive, inexpensive, and low risk
training experience to arm future airmen with the knowledge, skills, and abilities required to be
successful.
Summary
The students created a more immersive, inexpensive, and low risk training experience using a Halon fire extinguisher and a fire on an aircraft to arm future airmen with the knowledge, skills, and abilities required to be successful in the event a fire hazard occurs.
Within FLARE, users can extinguish fires on several aircraft in various conditions with optional fire spread and weather systems. The experience culminates in a performance score analyzing the user’s use of the “Pull, Aim, Squeeze, and Sweep” method to fight fires. This was a continuation of the Flight PASS project.
Features and Design
Software
Unreal Engine 5
STEAM VR
AutoDesk Inventor
Blender
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Hardware
HTC Vive VR
Contributions
Team:
Rylan Carper
Dorian Lawrence
Rebekkah Mobley
Jay Patel
Mentor:
Mr. Quintin Oliver
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Client:
Lackland Air Force Base
TSgt. Hope LaVance
Outcomes and Additional Information
The team was challenged to create a training tool that could realistically simulate weather and actions, reinforce proper technique, and provide user performance metrics.
The team created map with optional wind, different buildings and aircraft hangars, several aircraft models, and the ability to spawn fires on random aircraft.
Demo video of the project, also featured in the YouTube presentation.