The Aerial Refueling project was proposed by the Air Force Life Cycle Management Center (AFLCMC) to better research training and development of aerial refueling boom operator stations.
Summary
The students developed the project as a virtual reality (VR) simulator in Unreal Engine 5, in which the participant acts as the boom operator on one of two optional tanker aircraft in order to successfully connect and fuel one of six possible receiver aircraft.
The program will allow the researchers to change a number of options in the menu such as tanker aircraft, receiver aircraft, weather conditions, background, time of day, altitude, speed, and refueling path.
Features and Design
Software
Unreal Engine 5
Blender
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Hardware
HOTAS Thrustmaster Controls
Joystick controls pitch and yaw of the boom
Throttle controls boom telescope extension
Meta Quest 2 VR headset
Contributions
Team:
Chris Begines
Joseph Hollingsworth
Rishi Mankala
Sanjay Shankar
Mentor:
Tyler Frost
Jerry Huggins
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Client:
Air Force Life Cycle Management Center Future Tankers Program Office
Ms. Kaylee Shoup
Ms. Mary Kreider
Outcomes and Additional Information
The team was challenged to create a training simulation with:
Two flight paths, one in a standard operations elliptical orbit and one in an infinite straight line,
Receiver paths for the aircraft to approach to astern position and from astern to refueling operations range,
Realistic mountains, ocean, and urban environments,
Turbulence with custom or randomized settings for gust, direction, duration, and intervals,
Data logging of fuel transfer, connect and disconnect times, and turbulence, and
Operator stations modeled from the KC-46 with displays and controls for the aerial refueling process to control boom movement in a realistic manner.
There are multiple tanker and receiver aircraft in the program, including Boeing KC-135 Stratotanker, Fairchild Republic A-10 Thunderbolt II, and McDonnell Douglas F-15E Strike Eagle.
The students modeled the envelop range and boom control within in the virtual environment, controlled manually using physical joystick and throttle controls.
Future work will include fully implemented gauges and switches, improved realism with boom and weather effects, communications between receiver and tanker, and a multiplayer game mode.
Demo video of the project, also featured in the YouTube presentation.