This project teaches medical trainees about the process of responding to, identifying, and treating victims of heat casualties at the Joint Base San Antonio-Lackland in Texas. The program was designed for recruits at PACER FORGE to use during Basic Military Training as supplemental training in heat casualty procedures.
Summary
This simulation, accessible via virtual reality (VR) and desktop, requires the user to follow standard medical procedures based on the patient’s symptoms and responses that the user must derive from their interactions with the patient, in addition to utilizing the correct medical equipment for each step.
Features and Design
Software
Unreal Engine 5
Meshy AI
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Hardware
Meta Quest 2 VR headset
Desktop
Contributions
Team:
Lewen Feng
Rebekkah Mobley
Jacob Tsang
Mentor:
Jerry Huggins
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Client:
Joint Base San Antonio-Lackland, TX, 37th Human Performance Squadron
Lt Col Rohin N. Kasudia
SSgt Liam Noone
SSgt Vincent Soles
Jennifer Bear
Outcomes and Additional Information
Training in hot climates, such as the Joint Base in San Antonio-Lackland, TX, can result in heat casualties (dehydration, heat exhaustion, heat stroke/hyperthermia). This is an issue if there are not enough medical responders during large exercises.
The team was challenged to create an an immersive training simulation for response procedures, focusing on heat casualty response procedures. Users must complete the steps correctly, including interacting with virtual equipment. Incorrect actions are correct using text prompts, allowing for quick guidance and after-action review.
The virtual environment replicates interior and exterior areas as users move affected persons from the hot outdoors to a building for intervention.
Users must interact with virtual patients with adaptive symptoms of different heat casualty types. Patients must be diagnosed quickly, requiring the user to interact with the patient and choose appropriate equipment.
Users of this simulation are able to customize their experience by choosing between VR and desktop, varying game types, patient locations, patient severities, and assistance modes. The user’s performance and actions are tracked and logged during their training.
Future work will include multiplayer roles, response to multiple patients, additional equipment, and additional maps and bases to choose from.
Demo video of the project, also featured in the YouTube presentation.