This project teaches users step-by-step procedures for donning and doffing Personal Protective Equipment (PPE) within a virtual twin of the Air Force Research Laboratory's (AFRL) Biosafety Level 3 (BSL-3) laboratory.
Summary
This project aims to provide a safe, accessible, and immersive virtual reality (VR) training platform for critical BSL-3 laboratory protocols.
This project will be used to supplement traditional training, reduce the burden on trainers and physical facilities, and provide scalable, repeatable training without the inherent risks of a real-world BSL-3 environment.
Features and Design
Software
Unreal Engine 5
Meshy AI
Blender
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Hardware
Meta Quest 2 VR headset
Contributions
Team:
Allen Chian
Aiden Huang
Vidun Ranathunga
Benjamin Xie
Mentors:
Jerry Huggins
Quintin Oliver
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Client:
United States Air Force School of Aerospace Medicine (USAFSAM), AFRL Applied Technology and Genomics Division (USAFSAM/PHT)
Benjamin Connors
Monica Christian
Richard Agans
Outcomes and Additional Information
The team created a virtual twin of USAFSAM’s BSL-3 Lab, a location that researches infectious agents in high security security environments, requiring respirators, sealed gowns, and other equipment.
Goals of the project include reducing training costs and resources, reducing the risk of trainee exposure to infectious agents, and increasing training opportunities by shifting to a virtual environment.
Trainees learn PPE donning and doffing procedures in a realistic and immersive environment, removing the bottleneck of training at the BSL-3 lab. A user's procedural accuracy and performance can be tracked and logged to assess competency.
The training includes text prompts to ensure all steps are completed and features realistic animations of upper body hand and limb movements that adapt to user input and interactions.
The virtual environment and training includes moving through an entry path, anterooms for donning and doffing PPE, and into the main laboratory space. Lab equipment and objects were modeled to match physical constraints and interaction points.
Future work includes improved environment and design, additional training scenarios and emergency response scenarios, and multiplayer gameplay.
Demo video of the project, also featured in the YouTube presentation.
The BSL-3 team provided an image of the lab (left) to be replicated as a virtual twin (right) for the VR training program.